Engines and Libraries used by Crcucible of Stars
	Lightfeather
	- 3D engine. The most important component in  an FPS. Electron is one of the developers.
	
	
	Newton
	Game Dynamics - Awesome realtime physics engine. Wish I was skilled enough to take full
	advantage of it
	
	FMOD
	- Sound API. 
	
	Free Fuzzy Logic Library
	- a library useful for AI
	
Tools used in creating content for Crucible of Stars
		Blender
		-Good free, open-source 3D modeler. Really the only good free tool for exporting character
		animation with bones and weights. A bit hard to get the hang of.
		
		Gmax
		-Scaled-down version of 3DS MAX. Free, at least for commercial use. A bit cumbersome to
		export from because the file i/o and some other parts of MaxScript have been disabled in it. 
		Good for level modelling.
		
		Tattoo
		- Pretty good mesh painting tool. Free for non-commercial use.
		
		The GIMP
		-excellent image tool