Engines and Libraries used by Crcucible of Stars
Lightfeather
- 3D engine. The most important component in an FPS. Electron is one of the developers.
Newton
Game Dynamics - Awesome realtime physics engine. Wish I was skilled enough to take full
advantage of it
FMOD
- Sound API.
Free Fuzzy Logic Library
- a library useful for AI
Tools used in creating content for Crucible of Stars
Blender
-Good free, open-source 3D modeler. Really the only good free tool for exporting character
animation with bones and weights. A bit hard to get the hang of.
Gmax
-Scaled-down version of 3DS MAX. Free, at least for commercial use. A bit cumbersome to
export from because the file i/o and some other parts of MaxScript have been disabled in it.
Good for level modelling.
Tattoo
- Pretty good mesh painting tool. Free for non-commercial use.
The GIMP
-excellent image tool